Tuesday, July 14, 2020
Today I finished Tate Hallaway's second Alex Connor novel, Unjust Cause. Tate Hallaway is the paranormal romance/urban fantasy persona of Minnesota SF author Lyda Morehouse. An LGBTQ author, anime and manga enthusiast, gamer, fanfic writer, and frequent panelist and reader at Twin Cities conventions, Lyda really has it all!
Alex Connor is coroner for the city of Pierre (pronounced "Peer"), South Dakota. Coroner is an elected position, so no worries that she's had little to no professional training for the role. She can talk to the dead, as well as curse people, so Alex has other skills.
She also has a steady boyfriend, Valentine, who is a dragon, and another who is a witch of sorts. The fact that this book is published by a small press means that Lyda was free to explore this poly triplet a bit more than she might have been able to with a major NY publishing house. Did I mention that Alex also has a gay roomate? And knows gay werewolf bikers? There are apparently a LOT of gay people in South Dakota. Who knew?
Lyda presents a mystery, occult antagonists, the protagonist's gradual self discovery about who she really is (or might be). Alex has a few more things to discover before she can really "come out" as precisely this, and not that - but no worries, she is on the path to figuring things out.
This was a fun story but it shouldn't be lost on the reader that it also dealt with a mystery related to a form of historical racism in the U.S.A. There are lots of fun supernatural elements at play in this semi-urban, often rural fantasy, but also a serious crime to uncover.
There is a possible GM tidbit in this novel too, just one of the best "dragon traps" that I have seen to date. Alurax, beware.
Saturday, July 11, 2020
This morning I finished Steven Erickson's Gardens of the Moon. This book begins the seemingly endless series of huge novels by Steven Erickson and/or Ian C. Esselmont about the Malazan Empire. Erickson describes this series as heroic fantasy, and at the same time claims that the book is in the vein of Leiber, Howard, and Cook. He sees heroic fantasy of the kind he writes as an entirely separate fantasy tradition, rather than a response to J.R.R. Tolkien.
I kind of buy that argument and would probably label this as a military fantasy a la Cook, since not too many of the characters are actually heroic in the traditional sense. The Leiber element is the view of the dirty urban streets below where the noble classes live (and the city as character), and the scoundrels who live there. But the novel certainly compares with Tolkien in terms of the epic battles that occur. There's just a lot more grey, and a lot more hearts of darkness than in Tolkien. There's also plenty of elder races, so not entirely outside the tradition of fantasy that Tolkien helped to establish.
This novel took me two weeks to read. Or nearly twenty years, as I have made many attempts to read it in the past, and never gotten much beyond page 125 before. It was a 657 page novel, so considerably shorter than Deadhouse Gates, the next book in the series. That one is 836 pages long.
I have it, so let's see how I do.
Monday, May 25, 2020
|My Memorial Day Weekend Reading|
Minnesota has transitioned to #StaySafeMN, which shifts the burden of responsibility for protecting citizen's health and safety from the state, back to individuals, with all of their individual variations in risk tolerance, carelessness, and community mindedness.
We're mainly still in #StayAtHome mode in this household, and I applaud Minneapolis Mayor Jacob Frey's executive order requiring masks in all indoor public venues including stores, schools, and government facilities. The only issue is that his order includes all children above age two. I wonder if the Mayor talked to any early childhood advocates, or to MDH or to MN DHS before making this decree? It goes against MDH and MN DHS recommendations to require very young children, for example in childcare settings, to wear masks. Not to mention the relative unavailability of such masks, and the lack of adequate notice.
At any rate, what I have read since my last post is detailed just below:
Doctor Who and the Talons of Weng-Chiang is just as Orientalist and racist as you remember, if you watched the Fourth Doctor episodes. The book does have some good characters though, and some interesting worldbuilding in the form of future Earth "Time Cabinets" that are very dangerous to the users, indeed.
Last week, I made my first character for the Electric Bastionland RPG, which took about 5 minutes. I like the Failed Career mechanics, which differentiate characters by the connections and equipment they acquired in the career they most recently exited - their exit due to an urgent need to reduce their debts. The debt source and amount listed for the youngest player becomes the source of obligation for the entire PC group, giving the players a built in reason to adventure together. Each Failed Career gets a two-page spread. There are 100 Failed Careers (more than you can roll on the character generation table), so plenty to choose from, and for the GM to also generate NPC adversaries. I am prepping an Electric Bastionland game as a Plan B game for our regular Thursday night group. This rules light game should be perfect for online play.
Sarah Gailey's American Hippo brings together two of her alternate history novellas and a couple short stories set in the 19th C. Mississippi Delta (with both ride-able and feral hippos!). The book has great LGBTQ characters, and one hell of a civil engineering setting error: one you could drive a steamship through. The error ruined my immersion in the story. I am not sure why the editor did not send the author back to the drawing board to fix this issue. Perhaps TOR doesn't think science consistently across its SF brands? Technically this is science fiction, and the book fails in the department of plausible science (we can't even say plausible extrapolation, because the engineering/science that the author screwed up has been understood for thousands of years).
McKenzie Wark's Capital is Dead is a great read, particularly the bits about the "social relations of science" Marxist school in the early postwar UK. Wark makes the case that the dominant mode of production is no longer capitalist, but vectoralist. What is a vectoralism? The term refers to the elements of the economy in which the dominant activity is the production of knowledge (such as the commodifiable information produced in fun, app-based quizzes people take on Facebook) and on other information flows and logistics organized to produce value (i.e., Amazon, Walmart). The vectoralists dominate the world economy and are therefore the dominant mode of production. We are longer "in" capitalism, but in case you didn't feel the change, the various capitalist elements of the economy still exist but are now subsumed under vectoralism. (Insert modes of production debates but now with vectoralists replacing capitalists. and capitalists as the new peasants or small producers. Hmm, maybe it is the same capitalist system, after all?)
The book is presented as a critique of the dominant perspective on the left, which tends to see capitalism as eternal and unchanging. And even conceptually insurmountable, as in modes of production with labels such as "post-capitalist". Wark's critique is certainly fresh and has some validity, but isn't supported by any of the kind of empirical data that serious political economists use. It is materialist, but theoretical.
Wark's approach is also limited by the fact that they seem to assume (something they have in common with orthodox Marxists) that "capitalism" is only about 200 years old, and that it was birthed with the factory. World-systems analysis isn't addressed at all in Wark's argument, which gives it a lot in common with Mike Davis' Old Gods, New Enigmas, a very traditional look at the Socialist/Marxist tradition in the 19th and early 20th century. Davis' work has a very long and rather inspiring first chapter on the socialist tradition and the building blocks of socialist agency, followed by a lackluster chapter on the "problem" of nationalism (without considering other identity categories), a rather interesting chapter on Kropotkin and 19th C. dissident thinking on rapid climate change, and a final, and again somewhat lackluster chapter on the climate crisis - overall a less than satisfying read.
The Uncomfortable Dead by Subcomandante Marcos and Paco Ignacio Taibo II is the second work I have read by Taibo. Subcomandante Marcos and Taibo took turns writing alternating chapters, each with a different viewpoint character: in Marcos' case, a rural, crafty peasant/working class Zapatista cadre, and in Taibo's case, a Mexico city detective that he uses as a protagonist in many different detective novels. This is a surreal story of detection - Marcos' character is already dead, but somehow present and real to everyone he meets - and like Taibo's novel Calling All Heroes, this one also deals with the aftermath of the Tlatelolco Massacre of 1968, and of the rise of ultraright movements and conspiracies since that terrible event. It was a great book, and inspired me to order Taibo's huge biography of Che Guevara, titled Guevara, Also Known As Che.
Oh, and I also finished The Chinese Bell Murders, a Judge Dee novel by Robert van Gulik. I had stalled out on finishing this a year ago (at least), after binge buying numerous books in the series. While van Gulik makes some intentional use of anachronism in his Judge Dee novels (a Tang dynasty hero and setting, with some Ming dynasty borrowings in the material culture and customs) these are a great resource for people considering GMing games set in classical China.
I last read this novel for a senior level anthropology/history class on China; that was 37 years ago. Upon rereading the book, I was struck by how much of the martial arts elements I had missed. Plus the maps are just great. Many of the books in the series start with a keyed map of the Chinese city in which Judge Dee happens to be assigned at that moment; you could easily steal these maps to build a campaign setting. I'll be reading more books in the series in the coming months.
Sunday, April 5, 2020
|Art by Alec Sorensen|
I'm not sure that's a Dachshund being walked on a leash near the upper right corner. It may have too many legs, and appears to have neck frills. But you should expect the unexpected in Chris McDowall's Electric Bastionland.
That creature may not even be from Earth.
Bastion is the only important city left on Earth: a New Crobuzon; a Nexus: the Infinite City; an Everway all piled up with junk deposited by the winds that buffet the Angel of History.
Humanity had long gone to the stars, and it has been a long, long time since we have fallen back to Earth.
It's entirely possible that the being on the other end of the leash isn't from Earth either.
Now that I have a PDF of the successor RPG to Into the Odd, I'm really pumped to have an opportunity to sit down and read it: as a prelude to running it. So I have put down Numenera for a little while again.
I had to work on a grant proposal all weekend, so I didn't get any reading done, but this will be one of my #StayAtHome reads in April!
Friday, April 3, 2020
The Auschwitz Report is a brief report prepared at the request of Soviet authorities after the liberation of the concentration camps that made up the Auschwitz complex. The authors are two Jewish concentration camp survivors, the young chemist and former anti-fascist partisan, Primo Levi, and a doctor, Leonardo De Benedetti. The original title of the report was "Report On The Sanitary and Medical Organization Of The Monowitz Concentration Camp For Jews (Auschwitz - Upper Silesia)".
Monowitz was a labor camp, not an extermination camp like Auschwitz proper, but conditions were nevertheless as brutal as you might expect. The tone of the report is clinical, as one might expect of a chemist and a doctor, but does a good job in its details of showing how cruel, hypocritical, and murderous the Nazi regime really was.
This was the first book in Primo Levi's literary career, and fragments of this text can be found within Levi's other texts on the Holocaust and the resistance to the Nazis.
A friend asked me if this wasn't the wrong thing to read right now. I disagree. As miserable as things are right now, they have frequently been worse for people. The Auschwitz Report is also a potent reminder of the need to act against evil in all its forms.
Tuesday, March 31, 2020
Over the weekend, I read Paco Ignacio Taibo II's Calling All Heroes: A Manual for Taking Power. Taibo is well-known for a series of novels about a Mexican detective, as well as for a biographical novel about Che. This novella clocks in at less than 120 pages, and tells the story of a former activist and current journalist who is in the hospital recovering from a stab wound. The protagonist, Nestor (and no doubt the author) are also dealing with an even deeper wound, the Tlatelolco Massacre of several hundred Mexican students protesting the Mexico City Olympics of 1968.
Nestor writes a series of missives to beloved pulp heroes of the past, and summons them to overthrow the Diaz Ordaz regime. Nestor is successful (at least he thinks so), and in the process introduces us to some familiar literary heroes (Sherlock Homes, Doc Holliday and Wyatt Earp, Winnetou and Old Shatterhand, and to some less known ones, such as Emilio Salgari's Sandokan, the "Tiger of Malaysia."
I want to read more by Taibo. I have his Che novel in the basement, as well as the novel he co-authored in alternating chapters with Subcommandante Marcos (one wonders if the "Sub" is a fan of the Romulans; he must be). Next up is Primo Levi's The Auschwitz Report, but we'll be coming back to Taibo.
Thursday, August 23, 2018
|Erik creates a character|
Troika is an unpredictable, fast paced, rules-light, multiplanar RPG inspired by old-school British fantasy. Think Warhammer (FRP and 40K), Fighting Fantasy, and Dragon Warriors. Think Moorcock, not Tolkien. New Crobuzon, not King's Landing. It's the brainchild of Daniel Sell and Jeremy Duncan.
I just finished running a two session game of Troika. It was a lot of fun, especially the second session, when I got a better sense of how to handle NPCs. Small differences in Skill level can be quite significant in combat.
Character generation is quick. There are three stats: (general) Skill, Stamina (which functions as hit points), and Luck (which decrements). There are also Advanced (i.e., specific) Skills and Spells, which function similarly to Skills in terms of dice rolls.
The game uses a 2D6 die roll mechanic. You try to roll equal to or under the sum of your Skill + Advanced Skill (or Spell) when you are not in combat or direct competition with someone else. During combat and competition, Skills (and targeted Spells) are successful when you roll higher than your opponent. Casting reduces Stamina, as does damage from weapons, which can also be quite variable.
The system has two killer apps. One is character generation. After generating your three core stats, you roll a D66 (i.e., two D6's, with the first die representing the 10-60, and the second die representing 1-6). The number you roll specifies your character Background, which can be anything from Cacogen (a "hideous" alien, a la Gene Wolfe's Shadow of the Torturer series), to a Chaos Champion, to a Gremlin Catcher, to a Golden Barge Pilot (think baroque 40K starships, or the starships with solar sails in Wolfe's Urth of the New Sun) - and many other Backgrounds.
The Backgrounds are evocative, and help define and give directionality to the setting and the activities of the player characters. As well as the evocative descriptions, Backgrounds also provide Advanced Skills and possessions/equipment. For instance, the Gremlin Catcher gets a "small but vicious dog".
Here's a sample character:
The other killer app is the game's unique approach to initiative. Each PC puts two dice of the same color in the GM's dice bag. (You need a pair of D6's of a unique color for each PC at the table.) Each NPC has an Initiative score, and the GM puts that many dice in the bag to represent each NPC. Initiative is determined by pulling dice from the bag. One additional die of a unique color is also placed in the bag as a turn-end counter. If your die is pulled, you have initiative. Most rolls are contested, and if the defender has the higher roll, then the "defender" can deal damage, even when they don't have initiative. A round ends as soon as the turn-end counter is pulled, which can happen at any time. The initiative system is therefore quite unpredictable, since adversaries (or PCs) may keep initiative for a few successive die pulls , and a round may end at any time with a pull of the turn-end die.
In tonight's two-hour session, players encountered and healed a fungal space-narwhal that had been wounded by an adamantine space-harpoon; the Chaos Champion faced off against a Mind Sloth inside a secret Chaos shrine hidden within a golden barge - shown here using a paper miniature created by Evlyn Moreau:
|Paper miniature by Evlyn Moreau|
And, the Golden Barge Pilot faced off against a fearsome Mumbling Bird who was trying to steal the dead-captain's portolan; the creature is shown below:
This was a really fun, trippy game! I look forward to running Troika again at a convention or at our game table in the near future. Be sure to check out the Troika Kickstarter if this kind of old-new weird sounds like your cuppa java!