The Ogres came out of nowhere. Eight feet tall. Massive. Lustful. Demanding.They arrived from beyond the farthest realms that the Chamber Platinum has mapped. They have trouble speaking the Tongue, and they have their own gobbling nonsense language. Some say they are massively mutated humans, warped by the energies of the planes beyond. Others say they are the offspring of giants who coupled with demons. And it IS strange that so many of them are apparently Spherewalkers.
Will these barbarians arrive in force in Everway? Rumors of their approach abound. Their free range is further evidence of the weakness and corruption of the Emeralds. And what if the barbarians never come in force? Who will save us from the Emeralds then?
- Fire 7
- Earth 7
- Air 2
- Water 2
Ogres prefer brute force weapons such as giant axes and great swords. They are very resistant to magic and poison, but surprisingly, they can be readily subdued by the sound of harps and by broken jars releasing sweet-smelling perfumes.
Most individual Ogres cannot spherewalk, and will require non-Ogric guides to walk between spheres. However, Ogre Hordes have a collective power, Gatecrashing, which enables a Horde to use a gate to spherewalk en masse to another realm. This often damages the gates on one or both sides of the path.
Boris Stremlin invented these creatures a decade or more ago. The visual reference for them in his Everway campaign was Shrek. We've chosen a more dignified visual reference, but feel free to take these creatures in either direction in your campaign.