The lands of the Kirsi and the Sixth Kingdom to the east are prone to sandstorms. When these vortices of earth and air reach sufficient intensity, they can become Sandgates which open onto different realms or spheres. Sandgates are often recurrent, returning again and again to consume a particular piece of land.
Recurrent storm-gates are often given specific names by Spherewalkers and wise-folk. They often create predictable gateways to specific realms. For example, the Sandgate called The Mother of Ruin connects to the realm of Bonekeep, with its fearsome Ghoul Queen.
Every tower in The Blind Place holds untold riches; but every hoard in the city has also been tampered with by strangers.
The city's inhabitants have been blinded by the permanent sandstorm which shrouds it. This rich realm is ever-plagued by foreign thieves who are only too willing to take advantage of the city's blind inhabitants. Because of this, The Blind Place is also called The City of Grasping Hands.
But more than one too-clever thief has fallen victim to the city's many sand spirits. Some seek this doom, as the brink of death by sand drowning is said to bring revelations and ecstasy.
The Kirsi and the Sixth Kingdom are part of the default setting of Kevin Crawford's medieval African pastiche RPG, Spears of the Dawn. This post expands on that setting for use with both Everway and Spears of the Dawn, and was written to comply with the non-commercial usage guidelines on the Sine-Nomine blog.