Wednesday, January 1, 2014

Dollar Store Dungeons: Serpent-Tapirs



The enormous Serpent-Tapirs aren't native to the Sixth World; they are survivors of the worlds destroyed in past ages. Because their stride is like thunder, they are favored by gods associated with fire, thunder, and lightning, including the fearsome Django-Tlaloc of the Olmeca.

In ancient times, the lords of the Forest of Kings made war on each other's city-states astride these great beasts. Today, only a few of the Mayan city-states still have a Serpent-Tapir. Those who do no longer use their beast for warfare but instead to clear jungle and forest areas and ready them for agriculture. After all, the creatures' enormous bodies give them enormous appetites. And the Serpent-Tapirs not only clear land; they fertilize it as well with their prodigious amounts of excreta. 

The Olmeca have four of the beasts which they use for warfare. From enormous war-howdahs astride these beasts, the Olmeca archers and spearmen can rain down iron-tipped death on their enemies, or use great grapple hooks to tear down the steep stone walls of a fortress or city. The mere threat of these creatures is sufficient to keep the tribute flowing from Xochiquetzatlan and the city-states of the Maya folk into the coffers of the Olmeca king.

Unfortunately, the Olmeca are dependent on others to heal these great beasts when they fall ill; the Olmeca retain healer priests from the Forest of Kings for just this purpose, as they have a great deal of ancient lore on care of the Serpent-Tapirs. Another problem the Olmeca have is that the beasts do not breed well in captivity. The Olmeca have sought the help of the sorcerer-priests of the ever-fecund city of Xochiquetzatlan to devise a magical remedy for this problem. 

The Olmeca are pursuing other alternatives as well. One is to summon Serpent-Tapirs from the stone-bones of their kind who perished long ago. Discovering these often requires lengthy and expensive rock hunting expeditions to the deserts, hills, and badlands of the great continent to the north, as well as the cooperation of the few sorcerers among the Xochiquetzatlani and Maya who know the ancient summoning spells. 

Finally, the Olmeca are also commissioning Serpent-Tapir egg hunts in the jungles in the deep south of the isthmus, and to the great southern continent beyond there. Their shamans have had visions of large herds of the beasts still alive in the wilds of these far lands... 

This post is part of the cross-blog community project Dollar Store Dungeons. It is but one example of how a $1 plastic dinosaur - and a plant eater at that - can be put to good use as a gaming prop and inspiration for world-building. Other uses for this beastie might be in games of Hollow Earth Expedition, Rocket Age, or the forthcoming Ubiquity game system implementation of Space: 1889. We know that both the Hollow Earth and Venus have creatures like these. Hopefully humans do not hunt them to extinction.


Tuesday, December 31, 2013

Dollar Store Dungeons: Creatures


If you are going to run a game of Heirs to the Lost World, the New Fire, or are planning a Xeno-Meso or Hollow Earth Expedition adventure, you'd do well to pick up a $1 bag of creatures from the local dollar store. The Aztec and Mayan Underworlds are filled with bug-like creatures - especially centipedes. You may actually want a few bags of them.


For example, on Saturday, I played in one of Jeff Berry's wonderful Tekumel miniatures games where a big collection of bugs from dollar stores came in quite handy. I was playing a high-level priestess of Ksarul, up in the howdah of one of these wonderful Sro dragons:


At a certain juncture in the battle, it became necessary expedient amusing to summon some of Lord Ksarul's spider-like demon servitors in order to dispatch some of the Pe Choi and Shen who were harassing us. I didn't do too well on the roll, so Jeff told me I had summoned 13 demons who were not spiders. So out of the huge bug supply box came all kinds of other demons: centipedes, ticks, beetles, scorpions, a dragonfly, even a squid (freshwater/ambulatory/arboreal).

So don't leave home without your dollar store demons!


Tuesday, December 24, 2013

Warriors of the Steppe - Myn Bala

A scene from Myn Bala - Warriors of the Steppe

Nothing says Christmas quite like a handsome bowman defending his steppe and mountains against the Dzungar horde. This week, we're watching films about the Mongols, their offshoots, and enemies. No shortage there.

And yes, The Everwayan is back from the dead. We're still not completely sure of our future direction, but we're feeling re-energized by many things these days that are Central, South, and Southeast Asian.

You'll see.

Sunday night we watched the Russian film, "The Horde". It certainly tells the Russian side of the story about the Mongol Yoke, and we had some experience of this a number of years ago in my friend Boris' medieval Russian AD&D campaign.

A very grim and gritty movie. Unromantic. It makes all that crybaby stuff about "Blood Weddings" in A Game of Thrones sound like wedding reception precedence kvetching.

Still and all, I am not sure I would recommend "The Horde" except for die hard Mongol fans. It's definitely not this Horde:

http://en.wikipedia.org/wiki/File:TSR1055_The_Horde.jpg

That being said, we watched a very fine movie last night. "Warriors of the Steppe - Myn Bala". Myn Bala is a Kazak film set on the steppes in the 18th Century. It's about the resistance and gradual unification of the Kazak peoples against the Dzungar horse nomads. It was much more enjoyable, and managed to portray the Dzungar as black armored baddies without dwelling in the horrors of their everyday atrocities.

I think this film falls into a more Central Asian "Steppes and Minarets" genre. We're reading a novel in a similar vein called "The Pet Hawk of the House of Abbas" by Dmitry Chen, the first novel in his Silk Road Trilogy. Recommended.

Saturday, October 26, 2013

Oleletletl


Today we started our formal read through of the New Fire RPG, a game set in a world inspired by the peoples of pre-Colombian Mesoamerica. The image above is of the fire god Oleletetl. He was one of the five gods involved in the primordial struggle against the Ur-caiman Sipaktli, a crocodilian mega monster living in the primordial chaos sea at the dawn of the world.

First the gods fought Sipaktli individually. That did not go so well.

Then, the Earth god came up with a strategy that involved teamwork. Oleletletl bravely confronted Sipaktli, and sacrificed his foot to the beast as a distraction, so that two other gods could strike the monster. This teamwork was successful. The elements can work together.

When the gods slew Sipaktli, its skin became the land covering the primordial chaos-sea, and its back spines became the world's mountains.

This is how the first land was created for people to live on.

The gods of the New Fire are recognizably Mesoamerican, but they are unique to the game. Author Jason Caminsky explained to me recently that he didn't want to use the real world deities since people continue to worship them. Jason also wanted to create his own deities and myths based upon the ones he had learned about the Aztec gods. Myth creation can be very satisfying, and I think he did a good job with this in his efforts to create an original game world that is very much in the spirit of historical Mesoamerica.

You can see the traces of the historical deities and myths in the game. For example, the historical deity Tezcatlipoca played this foot-sacrificial role in the real world version of the confrontation. He's often depicted as missing one foot, like the deity Oleletletl above.

http://archaeology.asu.edu/tm/pages2/mtm21A.htm

A very mysterious jaguar-associated deity, Tezcatlipoca is also linked to some of the core mysteries of our own Xeno-Meso setting.

Tepeyollotl jaguar aspect of Tezcatlipoca

Saturday, October 12, 2013

A Bit More On The New Fire

Image by Ryan Lord

This is one of the numerous, lavish images in Jason Caminsky's New Fire RPG, which is set in the pre-Columbian Aztec world. My hardcover full-color copy of the game arrived today; the art is just amazing to behold. The artists really did their homework, but I suspect they also received strong, focused art direction from Mr. Caminsky.

The artistic feel of the book is quite unified. There are three types of illustration:

  • Individual portraiture for important character types (for example, the illustrations of Eagle and Jaguar Warriors)
  • Scenes (such as the one pictured above depicting a battle) as well as many depicting common aspects of everyday life (e.g., chinampa agriculture, temple interiors, modes of transportation, the Patolli game, and the Mesoamerican ball game)
  •  In-culture illustrations such as might be found in one of the Aztec codices
The three types of illustrations work together to convey how the world looks and how people saw it themselves. This is also reinforced by many small details in how the book was arranged. Each text box providing additional context on the game world is bordered on the left by a Vision Serpent, a very classy and appropriate touch that promotes immersion.

The details help one get inside the culture. I also like the fact that on page178 all the glyphs for the day signs are arranged in a column with their corresponding English name just to the left of the glyph.

More to come as I start reading the book 

Friday, October 4, 2013

Smoke From The New Fire


Readers who know of The Everwayan's involvement with the Heirs to the Lost World RPG, and our own Xeno-Meso setting will not be surprised to learn that we keep a vigilant eye open for other Mesoamerican-inspired RPGs.

Over the last year, we've been very intrigued by the tell-tale smoke from the New Fire, an Aztec/Mesoamerican RPG recently released and now available in PDF and different print formats through DriveThruRPG. The New Fire's PDF is simply beautiful, and we are looking forward to the arrival of our copy of the full color hardcover.

I find reading PDFs much more challenging than books, but I have been flipping around in my PDF copy while I wait for the book. This game is clearly written by someone who has learned a great deal about Mesoamerican culture and has thought through how to make an Aztec-centered game that is faithful to the source material, respectful of contemporary Nahuatl speakers, and an interesting set-up for roleplaying adventures.


Here is the most in-depth review of the game I have found so far. If you go to the New Fire website, you can also connect to the game's Facebook page, which is the most active online community for the game.


We'll have more to say once the hard copy arrives and we have a chance to digest it!

Thursday, October 3, 2013

The Shutdown: Choking To Death On A Happy Meal

My cousin choked to death on the equivalent of a Happy Meal. She died alone in her home. It took a couple of days for family members to guess that something had happened.

You see, she had advanced Parkinson's Disease, and could not cook for herself. The disease had advanced very far because it had been undiagnosed and untreated for way, way too long.

Why, you might ask?

Well, the short answer is that poor people avoid doctors until they cannot avoid them. My cousin had gone to the emergency room many times, but as someone who also had advanced diabetes, lacked health insurance, and was the caregiver for her mother, regular doctor's visits just weren't happening too often.

There were many diabetes medications that she had to pay for out-of-pocket first. And a 10+ year old blood glucose meter that needed expensive test strips, purchased out of pocket. And lancets. And insulin injection equipment.

My cousin lacked insurance because she was part of the working poor. In the past she had worked full time at a very steady professional job. (More on that below.) In recent years, she had worked as best she could - part-time - for as long as she could. Until the Parkinson's made it almost impossible for her to continue teaching instrumental music to children.

Eventually, she qualified for Social Security Disability but by then it was too little health care, too late - and still no visiting nurse or home care assistance to speak of.

Imagine having to care for your home-bound mother who could barely walk, when you yourself have both diabetes and Parkinson's.

It's unthinkable. Unimaginable.

But that was my cousin's situation.

Why, you might ask?

Because after 30 years of teaching children in the parochial schools of the Diocese of Rochester, she lost her job. Her entire school, along with many other Catholic schools, had to close their doors.

You see, the Diocese didn't police itself for decades. All their money ended up going into an endless series of settlements for priest child sexual abuse victims.

So no job, no pension, and no insurance.

The next time you hear about the Affordable Health Care Act, I invite you to think about people like my cousin.

She had a name: Eloise Ann Hubbel.

She lived at 541 Clay Avenue in Rochester, New York.

She mattered a lot to me.

Her death, while "accidental" in some sense, might well have been preventable if she had had health insurance and better access to health care.