Thursday, August 16, 2012

Consequences And Concessions In Inter-Organizational Conflicts


Yersterday, we shared the turn by turn sequence of exchanges which make up and inter-organizational conflict in the Everway setting. Today we talk about the ways that conflicts end through the accumulation of Consequences or by means of a Concession.


OGL MECHANICS

Consequences are always chosen by the organization whose Stress Track is affected by the shifts resulting from the loss of an exchange in an inter-organizational conflict. An organization may only take three Consequences (Mild, Medium, and Severe in any combination) before it is Taken Out and removed from play, losing the conflict on the winners' terms (subject to GM modification).  

There are three kinds of Consequences:
  • A Mild Consequence reduces one of the affected organization's Skill scores by 1 point temporarily; mild consequences go away as soon as a conflict is over. The organization taking the Consequence selects the Skill score to be temporarily reduced. Each Mild Consequence also imposes a temporary and negative Aspect upon the organization - one upon which an opponent may Take A Bead for the remainder of the conflict. This temporary and negative Aspect may be determined by the player whose organization takes the Consequence, subject to GM approval.
  • A Moderate Consequence reduces TWO of the affected organization's Skill cores by 1 point, or ONE Skill score by 2 points. The organization taking the consequence selects the Skill score to be temporarily reduced. The organization taking the Consequence selects the Skill score(s) to be reduced. The GM determines the duration of the reduced score; it lasts for at least the entirety of the conflict and perhaps for some time thereafter. Each Moderate Consequence also imposes a temporary and negative Aspect upon the organization - one upon which an opponent may Take A Bead for the remainder of the conflict, and perhaps for some time thereafter.  This temporary and negative Aspect may be determined by the player whose organization takes the Consequence, subject to GM approval.
  • A Severe Consequence reduces THREE of the affected organization's skills permanently by 1 point, or ONE Skill score permanently by  2 points and another permanently by 1 point, or reduces ONE Skill score permanently by 3 points. The organization taking the consequence selects the Skill score(s) to be reduced.  Each Moderate Consequence also imposes a lasting and negative Aspect upon the organization - one upon which an opponent may Take A Bead for the remainder of the conflict, and for some time thereafter.  This lasting and negative Aspect may be determined by the player whose organization takes the Consequence, subject to GM approval.
An organization may offer a Concession at any point in an exchange (up to the point of being Taken Out) in order to end the conflict. In doing so, the player of the organization offering the Concession negotiates the terms under which the conflict is ending with the player of the opposing organization. Both parties must agree to the terms of the Concession.


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