The Ghost Wolves' realm is called Wet Planks. It is a vast wooden bowl holding a Water Realm , and surrounded on all sides by a badly chipped Wooden Rim of the world. All around the inside of this rim are floating wooden planks. Clockwise currents occur nearer to the Rim. Counterclockwise currents occur between the Rim and the world's center point. The center point is stagnant water.
Most inhabitants of Wet Planks live on ships. There is abundant sea life in this realm to hunt and fish. Most ships in Wet Planks are Whalers, Pulpers (octopus/squid hunters), and Fishing Boats. Factory Boats and Merchant Boats supply the whalers and fishers. Lumber Boats harvest World Rim Planks. Chipping Boats take that one step further by landing on the Wooden Rim and sawing off fresh pieces of wood. Carpenter Boats use World Rim Planks to effect repairs on existing ships and build new ones. Match Boats arbitrate disputes, help redistribute hands, and arrange marriages and adoptions between ships.
In the stagnant center of the bowl of this world-sea is the Parliament of Hulks. This is an area of ancient, still water where very old, damaged, and no longer seaworthy ships are left to rot and die.The Parliament is said over-run by Gill-Men. All illness and disease in Wet Planks stems from this place.
This sea-hulk city is home to small bands of mystic and cultists. The School of Ruddermen is located on a sea-hulk here, although its location is constantly changing as ships deteriorate. In the School, the gifted few are taught the art of opening Water gates.
Piracy is not very disruptive to Wet Planks itself as there are about 30 Water gates connecting Wet Planks to other realms upon which the Rough Boats may prey. The only problems occur when there is a shortage of Ruddermen to open the Water Gates. In those times, Wet Planks can find itself in a war of all against all.