RPG Inspiration Cards C. 2012 by Obsidian Serpent Games |
This time around, I introduced a more player-facing process in the last 15 minutes of each session. I asked each player to consider a question about what happens next for their character, the group, or the story. After each player stated their question, I asked them to draw an RPG Inspiration Card from the deck, and to answer their question using the card they drew as guidance. Where a player felt "stuck" interpreting the card, others could help - but only if asked. It worked, particularly in the Leagues of Adventure game.
As a GM, I have in the past used RPG Inspiration Cards as a GM to prognosticate a variety of things: including the weather, whether the moon was out at night, proximate terrain in adjacent zones, direction of scatter, the disposition of NPCs, whether a character was being watched by an NPC, and much, much more. But normally these have been my own card draws.
I think the players got a kick out of using the RPG Inspiration Cards as a tool for thinking about what came next for their character. I'll be doing more of this!
FATE fans should also note that this was the first card deck published with a FUDGE die randomizer on each card. You can see the result of a 1DF roll right under the d20 result on the middle left hand side of the card. The result circle is empty, indicating that this result was a blank face.
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