Thursday, March 11, 2021

The Stepwise

Art by Hereticwerks

 

Tonight's game took place entirely within the Library of All Worlds, and took a really bold turn. The action picked up where it left off last time, with Percy talking with some scribes about his home sphere, while Tom was in deep conversation with another scribe about music, and the Library's collections. 

Pahoeho, meanwhile, was in the Library gift shop. He browsed the various wares there, and soon noticed another odd shopper. 

https://toyhou.se/4295348.crescent

Her appearance is rather odd. She either has extreme pallor, or her makeup is really caked on. It's probably the latter, as some tattoos are just visible on her face under the white. And then there's her amber eyes...

He greets Pahoeho, and flirts a bit. She calls him handsome, and asks if he's a Spherewalker. He says yes, having most recently visited Fire's Wall, and brags of being immune to flames. The young woman snaps her fingers, and a flame appears. She touches it to his hand and Pahoeho doesn't flinch a bit.

The Scratch sales clerk quickly says: "No open flames in the Library." 

The young lady snaps her fingers again, and the flame goes out.

Pahoeho asks her name, and what she's doing in the Library. 

The young lady's name is Shattered Tower. (Pahoeho internalizes this as Crashed Tower; that's what he calls her later in the game.) Pahoeho recognizes Tower as the last name of an Everwayan family, introduces himself as Pahoeho Sun (another Everwayan family). Shattered Tower gestures toward the hand drawn handbills she is leaving in a few places in the gift shop. The handbills invite people to attend the Woke Forum tonight, when the drumming starts at the Wattle and Dub, one of the wattle and daub dwellings in Strangerside.


Isn't the Woke Forum the group supporting the whole Year King initiative? Pahoeho asks Shattered what she thinks of the whole Year King thing. She rejoins that "It's better than being ruled forever by the Emeralds." Pahoeho replies: "Isn't the Year King an Emerald?" Shattered Tower says "Kind of, but not really."

Shattered Tower hands Pahoeho one of the handbills: "You should come."

Pahoeho decides to leave the gift shop after seeing Shattered Tower shoplift some reading glasses. She goes deeper into the Library. He goes out to a wine bar in eyeshot of the Library. He'll keep a lookout for her when she leaves. [Later, he does see Shattered Tower leave, with quite the stack of books. Generally speaking, removing books from the Library is #NotPermitted.]

Meanwhile Percy wants to find out where the cat Whiskers, and his human, No Whiskers, went. The young warrior, Osbert Haukmune, goes along with Percy. They go up a few levels in the library, and find a quiet place near some grandiose, well-guarded doors. Percy does some spirit scrying and goes into a trance. 

There are a lot of spirits here; there is a spirit on practically every shelf in the Library. Percy can hear their intonations, their recitations of favorite texts. (These are Shelf-Bound Spirits.) 

Percy scries for the cat, but picks up another disturbance: one of the Shelf-Bound Spirits, a few stacks away, has begin shouting the records it guards: census records, names of Everwayans long past. The disturbance spreads: the guards leave the grandiose doorway they were guarding. There are other sounds: tearing, grinding of paper. Munching sounds. Falling books, book chains rattling, scroll cases clattering onto the Library's tiled flooring.

Whiskers and No Whiskers are at the grandiose doorway. The doors gear open. They step through. The doors close and gears click and whirr and lock in place.

Percy calls for help. A librarian comes, begins to shout for help himself. More guards come. The guards all fall with gruesome, terrible wounds. The tearing, grinding sounds continue, as Osbert draws his sword and approaches the noise. Books open themselves in mid air, scrolls unfurl. Pages disappear in chunks. Munching, grinding. 

More guards arrive, and a Librarian-Sorcerer (some badass from the Acquisitions, no doubt) begins casting a spell. Terrible creatures suddenly materialize. Big, blind silvery bugs are consuming the books and scrolls. One bug begins chanting and gesticulating, and a rough-edged chiming oval gateway appears. 

The chiming disturbs Tom, who has been deep in the Music galleries of the library (poetry; musical theory; recorded music on scrolls, playable on special lecterns; countless musical instruments from the Million Spheres). The player-lecterns resonate from the gateway's chiming and the alarums of the shelf-bound spirits. Tom pursues the source of the sound, and discovers his friends.

The Thysanurians have escaped through the ovoid gate. The only remaining trace of their gate is a fissure suspended in midair. The dust of consumed books and scrolls mixes with the fallen guards' blood on the tile floors. Osbert helps with the clean-up. Ape-like creatures emerge from service doors and remove the bodies. 

Eventually all of the party comes together by the grandiose, gear-locked doors. The twin Librarian Administrator-Scribes, Spiral Scratch and Circular Scratch, attend to the party. The PCs ask how the doors can be opened? "It requires a key" the Scratch brothers say. "Who has the key?" the PCs ask. "There are three keys: one is in the possession of the High Pontifex of the Chamber Platinum, one with the Emerald King, and one with the High Priest of Lord Hermanubis. None are available at the moment."

Tom uses his magic to summon a musical instrument. He summons a clavicembalo and begins to play. 


The gearing turns and moves, and the doors open. Beyond the doors it is dark, illuminated only by a shaft of moonlight and by stars. (It is daytime.) 

The PCs enter the chamber beyond the door. It is a small round space. The doors close. it remains dark except for the moonlight which illuminates the cast iron staircase which ascends up the tower.

Pahoeho takes the lead, followed by Tom, then Percy, and finally Osbert. Flashes of heat lightning far above, the smell of ozone as they ascend, flashes of Fortunes as they ascend the steps. 

Each step is a grating. Looking down through the slats, the staircase goes down infinitely. And so it also goes up. 

Pahoeho Sun, a son of Everway, recalls the legend of the Stepwise, a royal staircase that one must ascend in order to become King.

There are three great flashes of lighting and three Fortunes ring out with thunder:

THE USURPER

THE HERMIT

SUMMER  

Then,

A CAT'S MIAO.

And the PCs are in another world.


Thysanurians were created by Jim and Jody Garrison of Hereticwerks, and are used with their permission. Thysanurian image by Jim Garrison.

For Sale in the Library Gift Shop

Does the Library of All Worlds have a gift shop? Of course it does! The Library of All Worlds receives guests from all over the Million Spheres. Expect the pricing to be unreasonable, as in any museum gift shop. Some of the items sold will even be the genuine article. 

This is a sample of goods for sale:

  1. Left hand amulet with a heart symbol in the palm - helps the wearer find the book that is their heart's desire
  2. Right hand amulet with an eye in the palm - helps the wearer find books hidden out of sight
  3. Fine papyrus paper, blank
  4. Fine styluses
  5. Fine blades/abrasives for sharpening styluses
  6. Inkstones
  7. Bookmarks of all kinds (thick, thin, organic, inorganic)
  8. Various book dusting implements, cloths, etc.
  9. Book locks, chains, book frames and binders - everything to imprison a text
  10. Fine scroll cases
  11. Weatherproofed scroll cases
  12. Paperweights (metal, jewels, stone) - symbols of deities, planets, Fortunes
  13. Paperweights that prevent spirit-scrying
  14. Warding items (charm-plaques) to protect libraries from spiritual intrusions, theft, and invasions
  15. "Birds of Roundwander" -guide/checklist
  16. "Lizards and Amphibians of Roundwander" -guide/checklist
  17. "The Grand and All-Inclusive Bestiary of Fourcorner"
  18.  "Legendary Creatures of the Million Spheres" by Ulric Seen-It-All
  19. "The Great Book of the Library" by Hermes Branch Crookstaff
  20. "A Guide to the Library of All Worlds" - annotated map, possibly out-of-date
  21. "A History of the Chamber Platinum, Including Biographies of Illustrious Founders and Travellers Among the Million Spheres" by Stacks Scratch
  22. "That's Pretty Well It: A Guide to the Art of Hosting" by Allready Host
  23. "Cuisine of the Million Spheres" by Alltrythat Host
  24. "The Book of Emerald Bindings"
  25. Numerous small vials of seeds from the Great Gardens
  26. "A Treatise on the Gods and Fortunes"
  27. Figurines of the various gods and goddesses of knowledge
  28. Reading glasses of various sizes, magnifications, styles, and shapes; tinted lenses, clear lenses, etc.
  29. Reading glasses for reading the texts buried within palimpsests
  30. Reading glasses that convert characters to numbers according to varied cyphers; these are sold in pairs

Thursday, March 4, 2021

Playing The Serpent

 

The Serpent

That evening in Strangerside, Tom summoned and then played The Serpent. Its sound made it impossible for Percy three floors up in The Salt Mill to continue his efforts toward sleep. Percy through on a nightrobe and descended to the main floor where Tom was performing. Pahoeho forms a conga line, there is more drinking, and Percy, Tom, and Pahoehe retire late.

Percy sleeps surprisingly well, but our Spherewalkers have hangovers. Tom, Pahoeho, and Percy order the Strangerside equivalent of Bloody Marys with breakfast. Then they head to the Walker's Pyramid to see the sights, and learn what they can about this whole Year King thing.

The Walker's Pyramid is huge. The steps of this step pyramid are too large and far apart for a human, but there is a scaffolding on one side of the Walker's Pyramid that humans can climb.

Tom is a people watcher and takes an interest first in a dark skinned acrobat and dancer, whose routine includes tumbles off the side of the Walker's Pyramid, and conjuring coins behind kids' ears in the crowds that gather to watch him. He notices another dark skinned young man with lots of rings and an earcuff. He is holding an golden-eyed black cat, and curiously the young man has similar golden eyes.


https://www.pinterest.com/pin/456552480981699946/


Using the Pisces Zodiac Force of his Star River magic, Tom channels a spirit cat to speak with the cat that the man carries. The cat's name is Whiskers. The young man's name is No Whiskers. The cat is from a faraway Sphere that reportedly no one from Everway has ever visited. 

What's Whisker's favorite realm? Merryflag, where humans delight in getting into bloody duels and vendettas over trivial slights. 

Where are the best fish? The realm of Shallowsea, where my human can wade out into the water with a trident or a net and catch a feast.

No Whiskers is his human.  Tom's spirit cat attempts to communicate with the human, but there isn't much Air there. What gives?

Pahoeho Sun finds this strange: he belongs to an Everwayan family and knows that there is no slavery in Everway. Well, maybe there is among recent immigrants in Strangerside; but any slave who sets foot within the city walls of Everway becomes a free person. 

The party observes a procession comin from the direction of the Council House and Palace down Walker's Way to the Pyramid. Bright Mask, the priest of Osiris that Pahoehoe chatted up on the golden barge performs a bridal ceremony. The young Year King, Younger Wood, is wed to a heavily scarred Emerald woman who is missing a left eye, but has an unusual eye glyph tattooed on the palm of her right hand. Is she a mystic? A sorceress? Her name is Righteye Emerald.

Next comes a visit to an office of the Sun family located near the west side of the Walker's Pyramid, and adjacent to the Gold family house. Pahoeho wants to collect his allowance, and fortunately, it's one of the uncles who likes him who is running the office that day. Uncle gives Pahoeho a string of cash. 

Local gossip that Uncle Three Sun shares: the Gold family (practically next door) is debating a name change to Jewell, or possibly to Jade. Pahoeho's uncle Three Sun speculates that the name change might invalidate some contracts that the Sun family has with the Gold family, which would be a great way to get out of some debt!

Pahoeho, Tom, and Percy ask Three Sun what he knows about the whole Year King situation. Uncle confirms that there hasn't been a Year King in Everway for hundreds or maybe thousands of years. The whole thing seems strange: one day, Great King Horizon Emerald is officiating at ceremonies, and the picture of health, and the next he is dead. Then, seemingly out of the blue, Year King project is pushed forward, and several rural Emeralds from the Emeraldcloak Forest of all places seem at the center of the project. For example, Righteye Emerald: who even heard of her before today. And the new Year King, who used to be Younger Wood (and now is supposedly Younger Emerald - for a year!) - he is from an obscure, unimportant offshoot of the Emerald family from the same area.

Three Sun shares his suspicion that all this has something to do with the trouble that Prince Woke, a recent arrival in Strangerside has been stirring up. He has been pointing to the refugee problem, the collapsing spheres, the stagnation of Everwayan culture, and the need for new leadership and civic renewal.  Three Sun has heard a lot about his so-called Woke Forum in Strangerside. This Righteye Emerald is no stranger there! Someone needs to look into this Prince Woke, Three Sun says.

Three Sun also asks which spheres Tom and Percy come from, and offers that the Sun family is always looking for local partners among the spheres, since the family business is leading pilgrims to shrines among the spheres.

The party agrees that maybe someone should look into this Prince Woke (maybe indeed, us!), and Pahoeho wishes his uncle well. They head out, but first let's get lunch. "No more fish, please" pleads Percy, and Pahoeho suggests pasta instead. He knows a second story pasta and tomato sauce place nearby, just the thing, a heavy filling pasta place that everybody who matters knows: The Red Brick. It's not far from the Sun business office so they go there. A good filling meal and wine, consumed in moderation.

The party was going to head to Strangerside next, and look for this Prince Woke. But Percy and Tom are still thinking about Whiskers and No Whiskers. What is Whiskers up to and where is he going?

Percy uses his Water Magic to search the city for a human with very low Air. The GM draws Failing to See the Diamond, Reversed, a propitious draw. Interpretation: Percy spots No Whiskers, just as Whiskers and No Whiskers pass through the wards at the entrance to the Library of All Worlds. They pass through the leftmost archway into the Library.

The party decides to head right there and figure out what Whiskers is doing.

Pecuniary Scratch is waiting for them right at the entrance. He demands an inducement in exchange for entry. 

Mosa Pijade (Self-Portrait)

Tom says he is at the Library to learn about Song. [You can almost feel the Platonic ideal form behind that capital "S".] Song, as in the mechanical vs. spiritual aspects of Song, as well as connections between Song and Magic.

Percy makes the practical offer with respect to inducements: knowledge about his Sphere, which appears to be unknown to the people of Everway. The party are welcomed into the Chamber of Welcoming Visitors from the Million Spheres [speculation here that its decor is as plunderous as that of the British Museum], and library staff bring out long rectangular Spherepath Scrolls which note details of individual spheres, and the gate connections between them.

Percy references knowing about Water Gates, which the Library's scribes and scholars dismiss with feigned disinterest (there is no credible record of gates tied to elements other than Earth!). Meanwhile, Pahoeho is browsing Library's gift shop, and about to get into trouble...

Thursday, February 25, 2021

A Fish Dinner in Strangerside

 

A Golden Barge

In tonight's second session of our new Everway campaign, Bob was able to join us, and introduce his new character, the spherewalking musician "Tom". During the questions phase, I asked: "Is he Tom like a tomcat, like Tom Bombadil, or like a tomtom?  Bob answered "I think like a tomcat, because he can find food in garbage and sleep wherever." He has the ability to summon musical instruments (but can't control which ones come) and has a 3 in Star River Magic, with the constellations Pisces, Gemini, Aquarius (I think). (Another player, Eric also modeled his more powerful Fire-inflected mage on Star River Magic, using Ares, Leo, and Capricorn. So we'll see how this new magic system works!)

Tom emerged from the Emeraldcloak Forest, after exiting the gate from Granite, close on the heels of a rather noisy party tromping southwards through the forest toward the western bridge over the Susnset River. The party was bearing a golden palanquin and escorted by soldiers. Tom hails from another Sphere, so he didn't the soldiers' livery as rustic Emerald family, but Pahoeho Sun, who is a native Everwayn (sort of did). 

Here is the unpleasant and bossy chief soldier:

Leonardo da Vinci's Profilo di capitano antico, also known as il Condottiero, 1480.

On the bridge, waiting for a river barge to Everway, are Percy, Osbert, and Pahoeho. A barge appears, but not from further upriver. This one is huge, and being rowed upriver by banks of oars. It must have come up river from Everway. The barge has a solid gold exterior, and all sorts of outlandish Outsiders and Strangers on deck - along with a few Everwayans.

Pahoeho has never seen a barge like this in Everway: not even a royal barge belonging to King Horizon Emerald. The barge has three tiers above the main deck. There is a party going on with powders, smokables, drink and food on the enormous aft deck. The forest party boards the deck and the palanquin and all the soldiers go below deck. They aren't seen again until the barge reaches the city some three hours later.

Pahoeho jumps on board and is welcomed. He joins the party. Tom goes aboard and offers to perform some music. He is escorted to the pilot station on the top tier of the barge, and summons an instrument: something percussive, like a sistrum. He performs.

Osbert boards and Percy grudgingly boards. Percy doesn't like the pretentious, social climber types he sees on this barge. 

The barge docks at the Mercy bridge and the passengers disembark on the Everyway Proper side of the river. Pahoeho hears the phase "The Year King" used a couple of times during the river journey, and learns from one of the party goers, a unlikely priest of Osiris named Bright Mask, that while Pahoeho was off in Fire's Wall, King Horizon Emerald passed beyond and been put back upon the Wheel of Karma. The other likely Emerald heirs who might contend for the throne are all off among the spheres at the moment, so the Council invoked an ancient law (?) / ritual (?) from Everway's distant past. 

Bright Mask embellishes the age of the ancient law: 

Before the Emerald ruled Everway

Before the Tower

Towered here 

Before Whiteoars clashed and contended 

May their name be cursed and forgotten forever.

The soldiers and the palanquin disembark from the barge in a procession with flowers, rice, and coins cast about as crowds gather. The gold palanquin has embossed images of the Walker's Pyramid, and of a tree from which a man hangs upside down. The procession seems to head towards the Walker's Pyramid.

The party decides to head over to Strangerside - the really interesting half of these twin cities. Pahoeho observes that Strangerside is even more packed than ever. Every possible quality of dwelling can be found here, from prosperous estates to shanties all the way down into the mud on the southern bank of the Sunset River. 

They enter a marketplace and find a place serving fresh fish and turtles. (The PCs did not engage with the far travelling Fourth Doctor, as seen on the upper left. Also, the character in blue and white with the turtle is one of my favorite Everway images!)

Marketplace by Rudy Rauben (Roger Raupp) - Vision Card #506

They sit down to eat fish, and Pahoehoe recommends consuming some of the raw ones that are potentially poisonous. Most of the party order raw. The Fortune Deck pull is favorable: the Priestess, Understanding Mysteries. Percy, hailing from a rules-bound realm as he does, orders something cooked: a fish sandwich. It's still potentially poisonous, so I drew a Fortune Card for him as well. 

His draw: the Usurper.

The fish head animates. Percy sees a ghost fish. So does Tom. Percy doesn't react; Tom uses Star River Magic to call the ghost fish to him. The ghost fish swims over and begins making utterances. It chants the names of several Year Kings from over a thousand years ago. It intimates that the blood of ancient Year Kings still soaks the platform at the top of the Walker's Pyramid. Percy banishes the ghost fish, which disappears with a *PLOP*.

There is some discussion with Pahoeho of the Walker's Pyramid. Are there people there? Lots. There is the Pyramid Cult, a mystery sect of Outsiders, Strangers and some native Everwayans (but not typically priests of the Moondance family).  Pilgrims come to the Walker's Pyramid from hundreds of spheres. There are numerous booths where hucksters and cultists alike sell votive bricks with images from the Fortune Deck, astrological symbols, or other symbols of the god or pf the Ineffable and the Mysterious. You can buy figurines of the Walker, and effigies and amulets of the Walker's Pyramid.

Dusk is approaching and Percy wants to get settled somewhere unassuming and quiet, while Tom wants to make sure they hole up in an inn that has an "open mike" stage for performances. Pahoeho recommends The Salt Mill, a place which Osbert soon notes is near Avenue the First.

Saturday, February 20, 2021

#StayAtHome: "Outlaws of the Marsh, Vol. II"

 


In the second volume of Outlaws of the Marsh, things really come together for the outlaws and rebels of Mt. Liang. This volume represents the stage that revolutionary Marxists might call "the accumulation of forces". The outlaws' forces multiply, drawing on rebels and bandits from other mountain strongholds, as well as from contingents of officials who have been wronged for the honorable discharge of their duties. Song Jiang the Timely Rain, the just legal clerk, gains a leadership role among the rebels, and there are major incursions against an imperial city to prevent Song Jiang from being executed, and against a town on the other side of the river where a corrupt "side-clinger" (to borrow a term from the Hwarhath Stories of Eleanor Arnason) had set Song Jiang up for arrest.

How and why did Song Jiang get arrested? While doing time in the imperial town, he went to a riverside inn with a great river view balcony and private drinking room and got really drunk. (Protip: if you are in a local jail, it pays to spread inducements broadly among the guards and the warden. Make friends, and you will be able to leave the jail whenever you want and enjoy what towns have to offer.) 

Drunk Song Jiang notices all the poetry that the inn's patrons have written on the room's walls. Much of the poetry is not-too-good, and Song Jiang knows he can write better. He is also somewhat depressed and angry to be stuck in this town. So he writes his own poem on the wall:

Since childhood I studied classics and history,

And grew up shrewd and intelligent.

Today, a tiger enduring in the wilderness,

I crouch with tooth and claw, intent.

A criminal's tattoo upon my cheek,

An unwilling exile in far Jiangzhou,

I shall have my revenge some day,

And dye red with blood the Xunyang's flow.

At this point Song Jiang drinks some more, then laughs, and writes some more:

Heart in Shandong, body in Wu,

Drifting, I breathe sighs into the air.

If I achieve my lofty aim, 

No rebel chief with me will compare.

So like any hip hip poet, Song makes a boast, and an enemy reports it. This leads to two major battles, and a massacre in the village across the river. Song Jiang's prophesy comes true. Great stuff.

This volume ends with the rebels besieging three village towns, each ruled by a single clan, and allied against the Liangshan rebels. For the first time, two women warriors make an appearance, namely Ten Feet of Steel, and Mistress Gu. Hopefully we see more of them in Volume III!

Magic also makes its appearance in this volume:  Dai Zong the Marvellous Traveller has two paper charms. He places one on each leg, and he has super speed, which makes him a very fast messenger/courier. He can also put one charm on a comrade's leg, and the two of them can travel at magical half-speed. Cool stuff!

And then there is the duel ax wielding Li Kui  the Black Whirlwind. He kills many, often unnecessarily, and to the chagrin of others in the gallant fraternity of martial artists. He is crude, always spoiling for a fight, over the top - and amusing.

I have already started Volume III, and have finally found a really useful resource for the book: a list of all the heroes of Mt. Liangshan.  

Thursday, February 18, 2021

First Session of the New Everway Campaign

 

Snip from "Fire Dance" Vision Card by Janine Johnston

With three characters ready for play (and one more on the way next week), we set out to play Everway. While I have run a few in-person Everway one-shots, all of my previous campaigns as a GM or player have been play-by-post games. So it is great to play my favorite game again after a number of years, this time for my regular Thursday night gaming group!

The action started with Pahoeho Sun, a fire mage, seeking to find what is on the other side of the firewall in the great ocean of Fire's Wall. Too much steam, and turbulent seas, and Pahoeho swims back to his iron dinghy, and goes back aboard the local's much larger wooden fishing boat.

From the deck, the spirit mage Perceives That Which Others Do Not (Percy for short), gazes into the sky and sees an armored figure falling from far above into the sea. The figure goes into the depths, and Percy summons a water spirit to "push" the young warrior up towards the surface. Pahoeho dog paddles back to where the warrior now bobs on the surface, while fishermen follow in the iron boat. Together they pull the warrior, who they soon learn is one Osbert Haukmune, to safety and back to their big fishing boat.

Pahoeho's question to Osbert: "What did you see on the other side of the fire wall?" His answer was unclear [ahem].

The odd thing was that it looked like Osbert fell from a flying mount, but no one saw the mount. In fact, Osbert had lost a flying mount some time ago, and was on his way to Everway to see if he could learn more about how this might happen. One of the PCs had a definite impression that something in the air had been snatched by a fire spirit, just before Osbert fell. Osbert's memory was of taking the "normal" Earth gate route between spheres, but perhaps somehow he fell through an air gate upon arrival at Fire's Wall.

From there, back ashore Pahoeho commences a debauch in the beach bars on the firewall-facing western shore of the island, Nearest the Fire. The island is kind of a tourist trap, since the nighttime view of the firewall is astonishing, and in the daytime, this is the point of departure for boats taking people for a closer look at the firewall.

Everyone is drinking rum, even Osbert has some even though he seems unaccustomed to carousing. As the night goes by, there is some boasting between members of the party, and Pahoeho uses his earth magic to create a "grave" in the beach sand. The party and a number of the locals go out to look in the resulting pit. There are a lot of mussels there. The locals collect them for a clambake!

But suddenly Osbert's sword Demonbane is out of its sheath and pointing at a man carrying a bucket of mussels to the fire. He sets the bucket down. The sword points toward the bucket. The PCs open and inspect the clams. One has a Black Pearl inside. Demonbane is all eyes for it!

The Black Pearl morphs into a dragon, which starts out the size of a large shark, but gradually grows. This dragon is aquamarine. Osbert is "all-in" with trying to kill this thing immediately with Demonbane! Percy summons a spirit of calm to try and cool Osbert's spirits, as well as the dragon's.

Percy hears draconic speech. The dragon speaks its own language, not the Tongue. How odd! He wracks his brain for dragon lore from his studious past, on his rules-bound home realm. He remembers stories that dragons once challenged the gods, made war on them to displace them as the rulers of creation, and were defeated. But are dragons inherently evil? Demonsbane seems to think so. And the priests and scholars of Percy's native realm certainly thought so. One dragon above others, deceitful Alurax, certainly was evil. But Percy's knowledge of the lore of other realms suggests that dragons are viewed with more nuance elsewhere:

  • Dragon knots are often found in the designs of clothing and textiles
  • Some view dragons as incredibly wise
  • Others know of dragons as rare beings who sleep long enough to become mountains
The dragon unfurls butterfly wings, begins to hover like a hummingbird, and begins to rise. 

The spirit of calm loses its grip on Osbert. He (or is it Demonsbane?) lunges, and chops off one of the dragon's paws. 

The dragon quickly rises and flies away to the west. It passes through the firewall, or at least seems to do so. Pahoeho is intrigued: what IS on the other side of the firewall? Could one ride a dragon through the fire? 

After the battle, Osbert is a bit pissed. Maybe embarassed. He doesn't want to be known as the Dragon Wounder... hopefully nobody starts calling him Osbert Dragonscratch! But that evening the PCs are celebrated as heroes. Osbert primly rejects amorous overtures from several locals. More drinking ensues.  

In the bleary morning our heroes arise, and seek out one of the ships of the Sea Traders. They want to go to Everway and seek answers to questions about dragons and missing mounts. 

Art by Jenny Dolfen


There is a long sea journey to a Sea Trader city. In the temple on the hill there is a gate maze, and soon they pass through a gate to the realm of Roundwander. 

[They emerge at gate #22 on the new map of Roundwander in Everway Silver Anniversary Edition Book 1: Players.]

To the north they see the huge orange-red tower mountain that is Phoenix Rock. The gate Keepers inform them that a barge will be along within a couple of hours. They can stretch their legs for a bit and wait for it.

Map by Richard Thames Rowan


Wednesday, February 3, 2021

Deconstruction Flakes Whirlwind

My friend Boris and I used to joke that my Mage (etc.) campaigns of the 1990s were made of "deconstruction flakes." He never seemed to mind this, but Lord Quetzalcoatl knows, plenty of other players used to find my games confusing and disconcerting. I've even had people quit over it. 

I have seen players quit other good GMs' campaigns too, over equally cryptic approaches to setting creation and storytelling. This was especially hard when as a player I felt like I had an intuitive sense of where the GM was going, even if I didn't get all the references. 

Well, except for that one time I really misread the GM's cue: my wereraven proceeded to step outside of a magical circle, and was shortly edited out of the rebooted universe, once the circle closed. Period.

Sometimes you do play the feathered wise fool.

But bottom line: not everyone can follow the mystic thread; not all clues are obvious; and not everyone enjoys gaming-as-mystery. It's important to figure out ways to get players the information they need and get them into the action. That will be more fun for them than spending forever exploring a realm and trying to figure out where the adventure really is.

That is one good piece of advice from the new Book 2 - Gamemasters for Everway: Silver Anniversary Edition.

Nevertheless, here are a few of the "deconstruction flakes" swirling around in my head for the current campaign. Some of these will make it into the game. Others, maybe not.

-Brittle Sand
-Pebble
-Bubble
-The Crossbow Monks
-The House of Oars
-Arcsand
-The Gleaming Pit
-Midway
-The Bridgehouse