When they find someone of great discipline and skill - a patient fisherman, a martial nuns, or a deft swimmer - the Eurypterid King will mount that person and sting them. Their venom causes the victim great agony, but only the first time. With the second sting, the victim begins to hear the thoughts of the Eurypterid King. S/he will then be able to reinterpret the pain as great pleasure, as the ecstasy of the focused mind.
Concealment is the key. On an arm, a back, a torso, a thigh. Both the Eurypterid King and the person it rides will stay together and stay hidden, sting after sting. Together, the victim and his/her passenger will do great things - become a Fisherman-King, a Poison Abbot, or a Legendary Dragon-Road Swimmer.
Eventually, though, the poison becomes too much. After a few years, the victim must go into hiding. It's the smell... they retain their discipline, skill, and focus but their body is rotting, covered in suppurating necrotic flesh wounds. Skin finally sloughs off limbs, and the victim collapses into a final fever. The Eurypterid King dies with its victim. But just before their mutual deaths, a thousand small eggs burst open on the victim's body - one from inside each boil made by a scorpion sting.
Dozens of these will escape detection and slip into the sea, so that the Eurpterid King's life cycle can begin again.
Eurypterid King (Creature)
- Fire 2 - Skitter to Safety (3)
- Earth 2 - Exoskeleton (3)
- Air 6 - Coach for Greatness (7)
- Water 6 - Sense Greatness (7)
- Ecstasy of Focus (2 point power) - The scorpion's sting brings its victim intense focus, excellence, and joy in creation
- Concealed Ride (1 point power) - Scorpion is gifted at concealing its presence on the human person