|"Shadow People" image by Robert & Mihaela Vicolhttp://publicphoto.org/people/shadow-people/|
No one is entirely sure where the Shadow People come from or what they are. The Keeper family, as Gate guardians see them the most, and believe they are the ghosts of Spherewalkers who have died far from their homes - or worse yet, have died while walking between the worlds.
Shadow People release their victims once they have passed through into another Realm. But the Spherewalkers they ride are forever changed by the experience: they no longer cast a shadow. Sometimes they also have new memories... of terrible past deeds.
Shadow People (Creature)
- Fire 1
- Earth 1
- Air 3
- Water 6
- Consume Spherewalker's Shadow - 2 point power. This power can only be used if the Shadow Person a touches a Spherewalker; effect is permanent, and reduces Spherewalker's Water Score by 3 to a minimum of 1.
- Ride Spherewalker - 2 point power. If a Spherewalker directly looks at a Shadow Person, the Shadow Person will be able to touch and thereby ride the Spherewalker through one Gate and out another Gate into a different Realm.
- Gatestalk - 2 point power. A Shadow Person can move silently and invisibly beside or behind a Spherewalker, but may never cross directly in front of one. Once approached, the Spherewalker is likely to feel the Shadow Person's presence and begin looking for a nearby spirit. If the Spherewalker's Water score is higher than the Shadow Person's Water score, the Spherewalker may close or avert their eyes to avoid seeing the Shadow Person.