|Cover art by Pascal Quidalt|
Glorantha fans (myself included) will find that:
- Character generation includes culture and community, as well as Careers and membership in Cults
- All of the magic traditions associated with traditional Gloranthan RQ
- A bestiary with a number of Gloranthan creatures with the serial numbers filed off (i.e., different names).
Combat looks a bit more complex with more options than in the past (and definitely more complex than Newt Newport's recent and well-received OpenQuest). I consider this a bit of a bug, as I am not a fan of overly complex simulationist combat systems. At least there is a combat tracker in the appendix.
And so a new era begins. To make this post a bit more Everwayan, and to show off just how classy this book is, I am going to quote the About the Cover text box from the book. You may want to click on the cover art above before you read the story:
In search of the Eight Treasures of Meeros, Anathaym travelled into the ancient forests of Sykei. She knew the risks: Sykei had ever been the home of the slargr and it was her hope that she would avoid their hunting trails: the map sold to her by that wily merchant seemed reliable, as did the shield and spear
Never trust a merchant...
Anathaym didn't hear the slargr - a massive, old male - until it was upon her. She barely had time to whisper her Bladesharp matrix. The slargr's huge, clawed fists seized her shield as she brought it into position, just as she'd been trained, and the old leather straps, older, perhaps, than the slargr, groaned and snapped. She cursed the merchant but then she was calm. All she needed was to use her spear to place some distance between her and the monster...
The merchant, she decided, would pay later...