I'm working on two Everway convention scenarios for October (virtual, and the details on the Gamehole Con scenario will follow in tomorrow's post), so that means I am in the ideation stage and creating new Realms. I pulled four image cards from my collection to get a sense of the Realm, and things that might happen in it.
The uppermost card on the left is from a Frank Frazetta art card deck and was never part of the Everway decks. It has great atmospherics, and the background details include rather succubus-like harpies, or harpy-like succubi.
It's interesting that the male figure is completely naked except for his sword (no symbolism there at all, move along!). The female figures are naked as well. The male is crossing water. Is this a ritual activity, perhaps even a rebirth?
Key questions that this card provokes for me include: Who are the women? What wisdom or gift does the man seek from them? What will he sacrifice to gain what he needs?
The next image, V10 by Janine Johnston, has an interesting question on the back asking: "What is the woman facing a different direction from the person leading the camel?"
I'm less concerned about the presence of the camel (the two final images are pretty Greek/Cretan, maybe) but what the question underscores is countermovement, maybe connected to the Fortune Card that I drew for this Realm's Fault: Law - Inverted: Treachery...
The next card, by Roger Raupp, is S1/71, a Spherewalker Source Card. It shows two wrestling men. Perhaps there is a connection between these two men and the first card? What is that relationship?
The final card, V24 by Roger Raupp, shows a man trapped in a labyrinth. A robed figure with a staff and a bull's skull is also in the labyrinth. A vulture looks down at the trapped man, patiently awaiting its meal. The card asks: "Who put this man in the labyrinth and why?"
I drew a Virtue, Fault, and Fate for the Realm as well. You can see the difference in size and detail between the original Fortune Deck cards and their counterparts in the Deluxe Fortune Deck!
Each Deluxe card is marked with a number on the upper left, denoting that the card is part of Tier 4 of the Fortune Deck (Tier 4 is Seasons). This is new, and I like seeing how the cards relate to each other. On the upper right (admittedly hard to see on this card) is the Roman numeral X, which is the number assigned to the card in the Fortune Deck. So if you want to store your deck with the cards in numerical sequence, progressing from highest to lowest Tier of the Walker's Pyramid, you can!
Along the left side of the card are also icons representing what elements this card is tied to, as well as the astrological signs relevant to the card. This again makes relationships between elements of the Fortune Deck more explicit. The zodiac signs will also be useful when adjudicating Star River Magic.
So the Virtue is Winter: Maturity. I think this means that the Realm is an old one, previously stable and well-established. Since the element is water, that reinforces the Greek/Cretan connection for me a bit. Islands and sea trade are important here. The camel headed in the opposite direction of the woman in V10 may really be a ship.
Since the Realm's Virtue is tied to the element of Water and that Virtue card signifies maturity, the Realm's name is Eldersea.
With respect to the other Fortune Cards, as noted above we have Law - Inverted: Treachery as the Realm's Fault, and Trickery - Deceit vs. Subterfuge Revealed as the Realm's Fate.
Its Fault is tied to the elements of Air and Earth, and its Fate is tied to the elements of Air and Fire. Perhaps all this treachery and deceit is due to a conspiracy linked to those three elements. It is also noteworthy that the Fault and Fate cards represent deities - a god of knowledge, law, and magic, and a trickster god.
Interesting times are ahead for Eversea.