Sunday, May 19, 2013

Django-Tlaloc In Xeno-Meso

The man Django rides becomes a conqueror

An ancient Olmeca king deified in the times before they crossed the ocean, Django was the ancient god of fire, lightning, and thunder. As the violent king, he constantly expanded his empire through endless military campaigns and battles. Because of his bloody-minded focus and discipline, many today pray to Django for a strong will and self-control. Those whom Django rides become conquerors; they conquer themselves, and they conquer others.

A double headed stone ax is his symbol. Django chooses a champion by striking them with his lightning; look for the tell-tale scars on the flesh of the mighty. He casts lightning by hurling down stones from the sky. The tell-tale signs of his lightning strikes are often found on the earth after rains clear. These thunder stones are sacred to Django, and are often found in his temples and shrines.

Photo of Tlaloc by El Comandante
(*Full Attribution Below)
The Olmeca recognize the local deity Tlaloc as an aspect of Django. Tlaloc is the Xeno-Meso god of thunder and lightning, rain, water, fertility, and agriculture. His form is part lizard and part jaguar. He has the goggle eyes of a lizard and the teeth of a jaguar. Mountains are sacred to Lord Tlaloc, as this is where the thunder comes from.

Olmeca warriors, nobles, and aspiring kings worship the human, black-skinned, kingly aspect of Django-Tlaloc. In contrast, Olmeca peasants revere the deity's scaly aspect as the lightning-bringer whose storms renew the soil's fertility through fire and rain. Of course, the Olmeca's rulers and priests ignore another aspect of Lord Tlaloc at their peril. Lord Tlaloc also extinguishes fire - the fire of life - by drowning. This is something the other peoples of Xeno-Meso never forget.

*Mask of Tlaloc, nahua god of the rain (National Museum of Anthropology and History in Mexico City - Teotihuacán hall).

5 comments:

  1. Hey, let me know if you ever decide to takeover Everway and I will join you. We could do a Kickstarter campaign to raise the money to purchase the license and then get the game out there.

    ReplyDelete
    Replies
    1. Thanks for your VERY kind worlds, Darvin! The plan is still do do an Otherway as a pro-clone/retro-clone kind of thing!

      Delete
  2. Would it use the same system and have the same feel? I have this deep, powerful love for Everway. It communicates to me on very deep, archetypal level. D&D does also, but there's alot of bullshit in the connection in the form of clunky rules, modules, the weight of Gygax history, etc. Everway feels really pure to me and I have a really deep passion for it. I write short stories about my Hero. I dream about it. LOL. So, I would love to know more about Otherway. I would also love to somehow be a part of your Launch Team or Design Team or...whatever you want.

    ReplyDelete
  3. Would it use the same system and have the same feel? I have this deep, powerful love for Everway. It communicates to me on very deep, archetypal level. D&D does also, but there's alot of bullshit in the connection in the form of clunky rules, modules, the weight of Gygax history, etc. Everway feels really pure to me and I have a really deep passion for it. I write short stories about my Hero. I dream about it. LOL. So, I would love to know more about Otherway. I would also love to somehow be a part of your Launch Team or Design Team or...whatever you want.

    ReplyDelete
  4. So, let me know about Otherway, and how I can help, and how it feels...themes, systems, etc...whenever you can.

    ReplyDelete

Thanks for your comment!