Saturday, September 8, 2012

Blade and Crown Website

Core dice mechanic for Blade & Crown
Image by Rachel Kronick
Rachel Kronick, the designer of the roleplaying game Blade & Crown, has just published a website for her roleplaying game. You may remember a few weeks ago, when I briefly compared this RPG to the grim and gritty novels of Joe Abercrombie. I suppose I could have equally said George R.R. Martin.

Blade & Crown was inspired by Harn. Some of the key features of the game are that it:
  • Emulates a realistic medieval society 
  • Offers players in a detailed human-centric fantasy world in which to play (but you can readily use the real medieval world with this game too);
  • Takes a very realistic, simulationist approach to combat;
  • Has a very robust skills system;
  • Balances simulationist grittiness with a narrativist resource management system called Traits that allows player-defined character attributes to make a difference at critical moments in play
I've played in Blade & Crown games for several years as Rachel and now another player in our gaming group have GM'd it . My current PC is named Stabber. That's just his nickname. You don't want to know his real name: he'd have to kill you.

If you live in the Twin Cities, Minnesota, you'll have an opportunity to play Blade & Crown at Con of the North 2013. We also play demos locally from time to time at The Source Comics & Games. Please drop me a line if you'd like to check it out!

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